Yu-Gi-Oh!: Nightmare Troubadour, known in Japan as Yu-Gi-Oh! Duel Monsters: Nightmare Troubadour (遊戯王デュエルモンスターズ NIGHTMARE TROUBADOUR (ナイトメア トラバドール), is a Nintendo DS game developed by Konami. The game is based on the popular Yu-Gi-Oh! franchise.
Details of game
Konami have released the following points about Yu-Gi-Oh!: Nightmare Troubadour:
- The Egyptian God Cards are included and are playable.
- The game features “game time”, which allows players to duel different people at different times.
- The game features a navigational map, of fair size, where players search for duelists with the stylus.
- Players can purchase expansion packs of cards to improve their decks with “KCP” (Kaiba Corp Points) earned from dueling other duelists.
- The promotional cards released with this game are Silent Magician LV4, Silent Magician LV8, and Magician’s Circle. These are confirmed as the Japanese, North American, European and Australian promotions, other territories have yet to be confirmed.
- The touch screen is used intensively for both deck creation and dueling, however the entire game can be played with the DS controls.
Similar to the majority of the Yu-Gi-Oh! games that Konami has published over the past five years or so, Yu-Gi-Oh!: Nightmare Troubadour for the Nintendo DS aims to accomplish the familiar goal of re-creating the real-world Yu-Gi-Oh! collectible card game. Yu-Gi-Oh!: Nightmare Troubadour is marginally more successful than many of its predecessors to this end, thanks to an engaging tutorial system and the tactile advantage inherent to the Nintendo DS hardware.
Yu-Gi-Oh!: Nightmare Troubadour doesn’t waste a lot of time with setup, and within minutes of booting up the game you’ll find yourself in the role of a young novice duelist prowling the town in search of other duelists to battle. There’s competition all over the place, but you’ll have to use your “duelist radar” to ferret them out, which requires you to drag a cursor around a city map with your stylus until the cursor starts “beeping” red. This would have a more immersive effect if the choice of your prospective opponents wasn’t limited by your current experience level.
Once you’ve found a match, the game eases quickly into familiar Yu-Gi-Oh! territory. A quick ro-sham-bo game is played to determine who will take the first turn, and then you’re brought to a standard Yu-Gi-Oh! card table. From here, the game is fundamentally no different from any of the other Yu-Gi-Oh! card games–each player, armed with a deck of monster, trap, and spell cards, tries to whittle their opponent’s hit points down to zero. Mechanically, though, the game feels less abstract than it has in its prior console incarnations, due largely to this version’s touch screen support. There’s just something about using the stylus to physically tap the cards to activate them that makes the card game feel less simulated.
|Yu-Gi-Oh! Nightmare Troubadour|
|Mode(s)||Single player, multiplayer|
|Media||256-Megabit flash card|
|Input methods||D-Pad, buttons, touch screen|
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